Past Forward

Jam Six. Navigate ruins by transitioning trough time and space


DEV COMMENTARY

The best development performance I ever had. Both in writing a good code and in organizing the team work.

I used plenty of architectural stuff here: visitor (for DataManager), Service Locator (as an alternative for Singleton for dynamic objects like Player’s scripts), a my very own better State Machine, injecting a system into Unity’s frame system sequence etc.

Moreover, I had fun implementing those step sounds system. And working in Audacity is my another passion, to be sure.


SCREENSHOTS


INFO

The past is whole.
The future is broken.
Use both to escape.

Transition between timelines to solve spatial puzzles and reach the exit.
Each level exists in two states: the past (intact) and the future (collapsed).
Switch between them at any moment to navigate the environment, avoid hazards, and create new paths.
Carefully plan your transitions — what’s accessible in one timeline may be gone in the other.
Your goal: reach the end of each stage using both versions of the world.

CREDITS

https://kfaegdse.itch.io/  – Code, SFX

https://xidriel.itch.io/ – Code, SFX, Graphics, PM

https://jut-xand.itch.io/ – HUUUUGE Art

https://asphoderu.itch.io/ – 3D, Level Design, secretaryDescription

Comments

Один комментарий на ««Past Forward»»

  1. Аватар пользователя chmn
    chmn

    wooow cool game but i cant help but wonder who did 3d assets for it because they look sooooo nice!!

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