LINKS
Itch.io page: https://xidriel.itch.io/past-forward
Github repo: https://github.com/Jamming-Team/the-snake–take-off
DEV COMMENTARY
The best development performance I ever had. Both in writing a good code and in organizing the team work.
I used plenty of architectural stuff here: visitor (for DataManager), Service Locator (as an alternative for Singleton for dynamic objects like Player’s scripts), a my very own better State Machine, injecting a system into Unity’s frame system sequence etc.
Moreover, I had fun implementing those step sounds system. And working in Audacity is my another passion, to be sure.
SCREENSHOTS



INFO
⚠️Firefox-based browsers may not work properly, please use Chromium instead (Chrome, Edge, etc.)
⚠️KNOWN BUG: platform breaks if time shift happens during its staying at travel end-points
The past is whole.
The future is broken.
Use both to escape.
Transition between timelines to solve spatial puzzles and reach the exit.
Each level exists in two states: the past (intact) and the future (collapsed).
Switch between them at any moment to navigate the environment, avoid hazards, and create new paths.
Carefully plan your transitions — what’s accessible in one timeline may be gone in the other.
Your goal: reach the end of each stage using both versions of the world.
CREDITS
https://kfaegdse.itch.io/ – Code, SFX
https://xidriel.itch.io/ – Code, SFX, Graphics, PM
https://jut-xand.itch.io/ – HUUUUGE Art
https://asphoderu.itch.io/ – 3D, Level Design, secretaryDescription
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