CV


ESSENTIALS

0x46524545

0x484F5045


SUMMARY


Junior Unity developer. I focus on building scalable systems following design patterns, study both C# and Unity engine’s technical details

I have some experience in graphics programming using Unity SRP

I participate in monthly 36h game jams

EDUCATION


Kuban State University, Krasnodar

  • Bechelor’s Degree in Applied Mathematics and Computer Science

Grad date: June 2023

GPA: 2.61 / 4.0

Grad date: July 2025

GPA: 4.0 / 4.0

SKILLS


Hard:

  • Unity Engine, .NET and C#; Packages: Odin, UI Toolkit, Prime Tweener (alternative to DoTween), Reflex (DI), Morpeh (ECS), System.Reflection, System.Collections, System.Linq
  • Understanding of OOP, SOLID, and design patterns (including the Gang of Four patterns, IoС, MVP/MVC)
  • Unity SRP and ShaderLab/HLSL; ShaderGraph; Some level of understanding in computer graphics programming
  • B2 English language proficiency level

Soft:

  • Curiosity – as I always learn both new ways of how to make my code architecture and technical details of how this all works under the hood; Moreover, I am not afraid to tackle with other new things (eg, using Linux, building this site, maintaining servers, making SFX in Audacity, and many-many more)
  • Leadership, communication, and empathy – as I find people and successfully organize their work when working on game jam projects for more than half of a year now, even under the pressure of time limits

PROJECTS


Monthly Game Jam Games – Link

Dec 2024 – Present

  • I organize teams and make games for a monthly jam at DTJ
  • Each month I try to use better approaches for implementing game systems (incorporating design patterns usage; trying to implement approaches like MVP, IoC; experimenting with packages like Prime Tweener; etc.)
  • Current streak is 9 games

DOPE RP – A custom Unity SRP implementation – Link

Jan 2024 – Apr 2024

  • My first take on graphics programming, I learnt theory related to graphics
  • Used Jasper Flick’s tutorials as a base, then I built my own custom SRP implementation with deferred rendering, decals, SSAO, complex PBR materials, stencil buffer usage and a bit more

Bloody Maze – Link

Jan 2024 – Apr 2024

  • Graduation project from XLab game dev courses

WORKING EXPERIENCE


CarX Technologies

Junior QA

Dec 2023 – Feb 2024

Office

  • Just a bit of QA introductory experience

ADDITIONALS

MAIN NOTES


  • Use Linux (Arch) as my main OS
  • Have setup VPS servers for my needs (this site, sync, VPN, etc.)
  • Not a native English speaker, but I use it daily both for research and entertainment
  • Use Krita, Audacity, Kdenlive, and Blender for their related tasks
  • Always in search for better software, approaches, and techniques
  • Some familiarity with advanced math

TRIED


Dev:

  • Game Engines: Godot, UE5
  • Programming Languages: C++, Java, Kotlin, Python
  • Web: html, css, js

Other:

  • Photoshop, Davinci Resolve

MAIN PROJECTS SHOWCASE

MORE AT THE PORTFOLIO PAGE


GITHUB

ITCH

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